Riot Games
Riot Games
The Art of Spell Casting, Part 1
Riot Games
Reviving Nexus Blitz
Riot Games
re:Presenting at AWS re:Invent
Riot Games
Bug Blog: Esports Trade Issue
Riot Games
Getting into the Guts of Berserk
Riot Games
Bug Blog: TFT Bugs and Patches
Riot Games
Leveling Up Networking for A Multi-Game Future
Riot Games
The Legends of Runeterra CI/CD Pipeline
Riot Games
Strategies for Working in Uncertain Systems
Riot Games
Improving the Developer Experience for Operating Services
Riot Games
Keeping Legacy Software Alive: A Case Study
Riot Games
Engineering Tools for Designers with Legends of Runeterra
Riot Games
Scalability and Load Testing for VALORANT
Riot Games
Leveraging Golang for Game Development and Operations
Riot Games
How Riot Games Uses Slack
Riot Games
Technology Interns in 2020: League of Legends, TFT, & VALORANT
Riot Games
Technology Interns in 2020: General Game Tech & Tooling/Infrastructure
Riot Games
VALORANT's 128-Tick Servers
Riot Games